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BioWare writer stands up for inclusivity in games, tells entitled straight male gamer his privilege is showing.

by Kris on March 28, 2011

Here is a great bit of news on the gaming front.

Recently, BioWare released their newest role-playing game, Dragon Age II. In it, you have five companions your protagonist (who can be male or female and any race) can start a relationship with: one is chaste and available only to women protagonists (!), and the other four (two men, two women) are available to protagonists of either sex.

Perhaps unsurprisingly, this has caused a stir among gamers for any number of entitled and backwards-thinking reasons. One such complaint showed up recently in the official BioWare forums, where a user claiming to speak “on behalf of straight male gamers” had this to say, in part:

In every previous BioWare game, I always felt that almost every companion in the game was designed for the male gamer in mind. Every female love interest was always written as a male friend type support character. In Dragon Age 2, I felt like most of the companions were designed to appeal to other groups foremost, Anders and Fenris for gays and Aveline for women given the lack of strong women in games, and that for the straight male gamer, a secondary concern. It makes things very awkward when your male companions keep making passes at you. The fact that a “No Homosexuality” option, which could have been easily implemented, is omitted just proves my point. I know there are some straight male gamers out there who did not mind it at and I respect that.
When I say BioWare neglected The Straight Male Gamer, I don’t mean that they ignored male gamers. The romance options, Isabella and Merrill, were clearly designed for the straight male gamers in mind. Unfortunately, those choices are what one would call “exotic” choices. They appeal to a subset of male gamers and while its true you can’t make a romance option everyone will love, with Isabella and Merrill it seems like they weren’t even going for an option most males will like. And the fact is, they could have. They had the resources to add another romance option, but instead chose to implement a gay romance with Anders.

I’m certain that some will declare “That’s only fair!” but lets be honest. I’ll be generous and assume that 5% of all Dragon Age 2 players are actually homosexuals. I’ll be even more generous and assume that the Anders romance was liked by every homosexual. Are you really telling me that you could not have written another straight romance that would have pleased more than 5% of your fans?

David Gaider, lead writer of the Dragon Age games, responds with the kind of epic smackdown we might only wish more game developers would give, calling the player out on his privilege and citing (gasp!) facts in defense of the game:

The romances in the game are not for “the straight male gamer”. They’re for everyone. We have a lot of fans, many of whom are neither straight nor male, and they deserve no less attention. We have good numbers, after all, on the number of people who actually used similar sorts of content in [Dragon Age: Origins] and thus don’t need to resort to anecdotal evidence to support our idea that their numbers are not insignificant… and that’s ignoring the idea that they don’t have just as much right to play the kind of game they wish as anyone else. The “rights” of anyone with regards to a game are murky at best, but anyone who takes that stance must apply it equally to both the minority as well as the majority. The majority has no inherent “right” to get more options than anyone else.

[...]

You can write it off as “political correctness” if you wish, but the truth is that privilege always lies with the majority. They’re so used to being catered to that they see the lack of catering as an imbalance. They don’t see anything wrong with having things set up to suit them, what’s everyone’s fuss all about? That’s the way it should be, any everyone else should be used to not getting what they want.

The truth is that making a romance available for both genders is far less costly than creating an entirely new one. Does it create some issues of implementation? Sure– but anything you try on this front is going to have its issues, and inevitably you’ll always leave someone out in the cold. In this case, are all straight males left out in the cold? Not at all. There are romances available for them just the same as anyone else. Not all straight males require that their content be exclusive, after all, and you can see that even on this thread.

[...]

And the person who says that the only way to please them is to restrict options for others is, if you ask me, the one who deserves it least.

Other blogs picked up the response in a snap, pleased to have such a vocal ally. Some of my favorite reaction pieces:

Phyrra: Why Bioware Enforces They Deserve My Money.

No More Lost: “Straight Male Gamer” told to “get over it” by BioWare.

Joystiq makes a sort of Jonathan Swiftian proposal: if homophobes want a “no-homosexuality” option so badly, monetize it!

This all is awesome enough in its own right, especially given Gaider’s post came out at about the same time as developers of Duke Nukem Forever were bragging about the genius of a “capture the flag” mode where the player kidnaps and assaults women. (Note: don’t read the comments.) It just goes to show how atypical Gaider’s perspective really is.

And it helps that the game itself is a pretty strong one for feminists, of course! I’m currently on my fourth playthrough and I’m so pleased with how many empowered and multifaceted women characters are to be found here, from heroes to villains, corrupt cops to religious leaders, libertines and breadwinning wives. If you had any remaining doubt that Dragon Age II is doing things pretty differently compared to other major studio games, take a look at some of these response articles that have been written about it.

(Note: some of these include spoilers.)

I’ll get my own articles out of the way first, as I’ve written quite a bit about this game already elsewhere. First up, a look at some things Dragon Age II gets right, especially in the character Aveline Vallen, a refugee and self-made woman who has a really awesomely written interior life that doesn’t depend on the protagonist to enact it for her.

Next up, I want to share this piece I did all about Isabela, a WOC and pirate captain whose dialogue includes overt self-esteem messages to girls and women.

Moving on to others’ writing, Denis Farr has some fantastic articles up in various places, but your first port of call is his inclusivity review for Border House. Dragon Age II might have some great moments, but it falls flat on its face in other respects, and Denis gives both sides a comprehensive look.

Next from Denis over at GayGamer.Net, the case of Dragon Age II‘s romances.

There are a few dissenting opinions, obviously. A petition has been set up by, surprisingly, gay male gamers calling for Gaider’s dismissal, claiming he writes gay stereotypes. GayGamer has offered a rebuttal defending Gaider: Not All Gay Gamers Think Alike!

My take: only one of the four bisexual romance options makes the first move, and he’s historically been shown as very open in his affection. I also find it interesting that players are only complaining about being hit on by a male companion, and only when playing as a man, but that same character hitting on a woman protagonist gets no mention, while Isabela’s passes and sex appeal are a major part of the advertising. Double standard, much?

I don’t think anyone at BioWare expected Dragon Age II to turn into the kind of polarizing discussion point that it has, but it’s interesting to see people’s reactions. How about you? Have you played the game or its prequel?  Found a cool article? Feel free to share your impressions below!

{ 74 comments… read them below or add one }

61
Casey (like) (flag)
April 1, 2011 at 2:16 pm

I have some POC friends online who get a lot of gunk from white folks/TROLLS because said friends enjoy listening to hard rock/metal when APPARENTLY THEY SHOULD ONLY LISTEN TO HIP-HOP/RAP/R&B…seriously, it’s fucking stupid.
I think Renee (or maybe it was someone else…I think it was on another black/anti-racism blog) said something about racial policing along the lines of, “It doesn’t matter what you do or wear or style your hair or listen to or how you talk, if you are Black and living in the US, you are still Black no matter what.” So yeah, all these presumptions are bullshit (but I’m not telling you anything you didn’t already know :P ).

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62
Patrick McGraw (like) (flag)
April 1, 2011 at 6:19 pm

From the Straight Male Gamer’s original post:

“Its ridiculous that I even have to use a term like Straight Male Gamer, when in the past I would only have to say fans”

Yes, it is ridiculous to be forced to acknowledge that there are people out there not Just Like You. That’s real oppression.

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63
Tristan J (like) (flag)
April 1, 2011 at 6:41 pm

So how did the fandom in general react? I’d look, but I can’t access the site for some reason.

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64
Cinnabar (like) (flag)
April 2, 2011 at 1:52 am

Thanks for the answers, Kermit and Sylvia! :) And believe me, it’s just as screwed up and divisive here, if not more, just in slightly different ways. Humans can’t seem to resist being horrible to each other. 9.9

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65
Anemone (like) (flag)
April 2, 2011 at 6:09 am

Even if someone lacks empathy, they can still learn to be more inclusive/fair for purely practical business reasons. Inclusion is profitable – there’s a natural logic to it. It’s enlightened self-interest.

Personally, the ones I worry about are the folks who are too insecure to share power, rather than the ones who lack empathy per se.

At any rate, all hail increased inclusiveness!

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66
Jennifer Kesler (like) (flag)
April 2, 2011 at 7:07 am

Inclusion is profitable – there’s a natural logic to it. It’s enlightened self-interest.

Yes, that’s absolutely true! I’ve never gotten why so few people seem to be able to logic that one out for themselves. In the short-term, you can generally grab more if you don’t care who you step on to do it. But long-term, all the people you’ve stepped on (or who’ve heard about you) gang up, and no single person can beat a gang.

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67
Kermit (like) (flag)
April 2, 2011 at 9:59 am

Regarding fan reactions:

It’s interesting that this artist recognizes things like standards of beauty…

http://skittlefox.wordpress.com/2011/01/29/innnnteresting/

Note that the early concept art says “distinct racial physiology is an opportunity to explore different standards of beauty”, but then that caption is removed in the same revision that changed the brunette human to a blonde.

But then the same fan goes and makes Isabela pale in her own artwork:

http://skittlefox.wordpress.com/2011/02/26/isabela-finished/

As I’ve mentioned it’s pretty common for fans to render characters of color in ways that deny that they even are characters of color, but this one’s particularly odd given that she recognizes beauty standards as it applies to brunettes vs. blondes, just not with regards to skin tones.

But then, can we really even blame this artist, when the official final concept art for Isabela looks like this?

http://na.llnet.bioware.cdn.ea.com/u/f/eagames/bioware/dragonage2/assets/gallery/wallpapers/wallpaper-06-isabela-1280×1024.jpg

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68
Kermit (like) (flag)
April 2, 2011 at 10:11 am

But, then, interestingly enough, the same artist blogger in her most recent post, totally recognizes the subtle racism in the character creation options:

“I was pretty excited to mess around in the character creation bit for an extended period of time, only to discover that the character I wanted to make, who would have been black, could only attain a sort of Spanish-style tan. All of the hair choices are only Caucasian textured, and the most horrible part is that even if you do choose a darker skin colour all the model bodies are white as a day lily. This goes for in-game characters as well. In close up dialogue it becomes particularly obvious, as the stark contrast between the colour of their chin and the pale Scottish white of every character’s neck and hands becomes embarrassingly obvious.”

http://skittlefox.wordpress.com/2011/03/17/first-thoughts/

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69
Casey (like) (flag)
April 2, 2011 at 11:08 am

“I just couldn’t stand her overly dark…EVERYTHING! So, I put my PS skills and patience to the test and started makin her a whole new kind of beautiful! The work was worth it cause here she is, in all her fair skinned, blonde haired and blue eyed glory.”

WOW. That’s TOTES NOT RACIST~!![/snerk]

The admins response to the mod being racist is equally disgraceful:
“1. It’s not my mod
2. Whats wrong with liking white women?
3. How is it racist?
4. Yes good for this guy who wanted something different in his game, I mean thats what mods are for…
5. It’s a game who cares.”

This is disgusting.

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70
Casey (like) (flag)
April 2, 2011 at 11:16 am

Also, the Bioware forum thread is a shit-fuck-murder-nightmare of privilege-denial, I think the mod even said something to the OP along the lines of “You should stop saying discriminating because YOU sir or ma’am whatever you are, are discriminating EVERYONE that has that mod, by calling them racist.”

OH NOEZ BEING CALLED RACIST IS TOTES WORSE THAN SUFFERING THE BRUNT OF RACISM OR COLLUDING WITH RACIST/WHITE SUPREMACIST THOUGHT!
There were also people saying the white mod was okay because it was more true to how Isabela looked in DA:O? Because in that game she was paler with red hair? Well that’s all well and good but if that’s the case then WHY DIDN’T THE MOD HAVE RED HAIR?

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71
Kermit (like) (flag)
April 3, 2011 at 6:01 am

Switching gears back to the original subject of this post (the entitled straight male gamer) – he’s actually also completely wrong about the male teammates hitting on Hawke, because that doesn’t happen at all unless you flirt with them first. I found it strange that he referred to Fenris and Anders as the “gay” options, when you could easily play through the game without any indication at all that either has any interest in men.

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72
Tristan J (like) (flag)
April 5, 2011 at 3:35 pm

My wrongly-placed comment is definitely because I clicked on the wrong Reply button, if that helps.

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73
Juliana (like) (flag)
February 1, 2012 at 8:10 am

“In Dragon Age 2, I felt like most of the companions were designed to appeal to other groups foremost, … Aveline for women given the lack of strong women in games,”

Okay, in my opinion that’s seriously messed up. According to this guy having a strong female character in games instantly means your catering to women instead of you know, just writing a strong character who happens to be female?

O.o

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74
Casey (like) (flag)
February 1, 2012 at 12:49 pm

Juliana,

The Entitled Male Gamer’s Dipfuck Manifesto against Dragon Age 2 reminds me of one of Angry Joe’s criticisms of the game; he claimed that it came off too much like the characters were designed via focus group in order to appeal to as many demographics as possible and thus came off as being watered down and unfocused. He also complained “BAWWW GUYS IN YOUR PARTY HIT ON YOU AND THAT’S ICKY AND GROSS!” I have NO sympy towards guys who wank about that.
Aside from that he had some legitimate grievances regarding the game play and storyline and how he thought it just wasn’t as good or compelling as DA1 and it was too linear.

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