I Read the Internets – 3/17/07

I’m gonna get this out of the way first thing.   I have read approximately thirty-gazillion reviews of 300 this week.   And when I started seeing them popping up on the internets I read, I dutifully bookmarked them all.   But at this point, readers, I am so totally sick of reviews of 300 (no slight on the individual reviewers! Y’all are great!   I’m just, you know, a little overwhelmed by your aggregate greatness at the moment) that I’m only going to link to one – mildredmilton’s:

I really can’t tell you about the objective merits of 300. I wasn’t really up for that, but let me tell you, 300 watched while steadily drinking an entire bottle of champagne squirted into your mouth from an emptied-out gatorade bottle is absolutely frickin’ fantastic.

Except the part where I threw up on the light fixture.

And now, on to the rest of this week’s internets!

Many of us have been idly wishing for this for a long time.   Now, finally, there is a “Feminism 101″ blog.   And it is called Finally, a Feminism 101 blog.   Awesome.

It’s been quite the week for new blogs, actually.   I saw two new LiveJournal communities that might be of interest to THL readers.   Crime Dramas is for discussion of, as one might expect, crime dramas.   And musecrack, geared towards creative types, is best summed up thus:

Musecrack [myooz-krak] (n) – 1. Powerful images to feed the Muse’s addiction for all things outre, savage, beautiful, subversive, etc.

2. Artwork and news articles suitable for use in feeding the Muse

3. Information designed to stimulate the creative processes

I also read on the internets this week about Feminist Gamers, a new group blog which is already accumulating a backlog of really good posts.   Like Mighty Ponygirl’s take on “Sexism and Zelda“:

I find myself struggling to imagine a game where Zelda isn’t captured. After all, as Link-the hero of the game-it doesn’t follow that you should spend hours of your life completing complex story lines only to have the heavy lifting done by someone else. The only Zelda game which featured Zelda as the protagonist was, well, stupid. And Nintendo franchise spinoff games haven’t always done so well (I don’t know anyone who’s ever praised Luigi’s Mansion). This unfortunately has to remain a mitigating factor when discussing the problem of sexism in the series “” it wouldn’t be a very fun game if you gathered all nine shards of the Triforce, battling monsters and puzzles, unlocking the tallest tower of a magically-sealed Hyrule castle, only to walk in on Zelda standing over a trussed-up Ganon, asking what the hell took you so long.

Also in gaming, E. Cabell Hankinson Gathman has another one of her excellent gaming articles up at Strange Horizons – “My Avatar, My Not-Self: Narrative Worlds Within Video Games“:

Identity and identification is a constantly recurring topic in discussions of video games””perhaps particularly in discussions of massively multiplayer online games (MMOGs), where players have an unusual degree of control over the characters they maneuver through the game environment. It also comes up in most discussions of gender and gaming, and, of course, any argument about the effects of game play on the out-of-game behavior of game players…

On a related subject, many female gamers are cautiously optimistic about the potential for constructing identity in upcoming game Fable 2.   The first Fable was widely touted as the ultimate customized gameplay experience – despite the fact that there was no option to play as female.   Happily, the sequel looks as though it’s going to be more inclusive – and there are some other interesting features.   Guilded Lily has some thoughts about “the incorporation of love into the design of Fable 2″, and Mighty Ponygirl wonders about the potential of playing a pregnant character.   Interesting stuff.

Identification (or alienation) with source texts can be as big an issue for women playing tabletop games as those playing video games, even though the former tend to have a much smaller graphical component.   When there’s not much to go on visually, things like cover images can take on even more significance, rather than less.

I was really interested to see LiveJournaler mr_orgue‘s posts exploring the imagery of Dragon Magazine covers at LJ community Gametime.   The trends he’s documenting are very thought-provoking, for sure.   You can start reading at “Dragon Magazine Covers (1) – Intro“, and follow the hyperlinks at the bottom of each post to get to the next one.

For a final note on women in gaming, check out 100LittleDolls‘s awesome link post, wherein she rounds up as many gaming blogs by women as she can think of.   I was pleased to see that there are so many.

A topic that I saw posted about nearly as frequently this week as 300 is Battlestar Galactica, and the state of women characters therein.   Two posts full of interesting ideas – and spoilers, by the way – are one by therem at Feminist SF – The Blog!, and one by Tlönista.

In comics this week, Girl-Wonder.org feature Super. Girl. has a new section – A Supergirl Costume Retrospective: The Good, the Bad, and the Booty Shorts.   And Jessica Plummer (who created the Super. Girl. pages) teamed up this week with Project Rooftop to review some of the most awesome entries in the recent “Draw Supergirl” meme.   You can see all of the relevant Project Rooftop posts by doing a search for “supergirl week“ (tags/categories don’t seem to be in use on the blog, which is too bad, but the search function works very nicely!).

Closing with something funny – at least, I laughed – Peaseblossom has created “A Handy Index Card“ for use “in case of internet discussion of sexism.”


Next week – fresh internets!


  1. says

    Thanks for the plug for Finally, A Feminism 101 Blog, revena.

    Readers, if you know of a great blog post addressing one of those annoying FAQs that keep on disrupting feminist discussions, please hop on over and leave a link to it in the comments thread for the appropriate FAQ post. I’m linking to existing excellent articles rather than trying to reinvent the wheel.

    I’m trying to build a community there as well as a resource.

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